As a Rigging Tech Artist you will be working with our team on developing a AAA character creator tool that will be part of the virtual experiences of the future.
Necessary Skills:
Experience in character rigging for VFX, animation or video games.
Knowledge and experience in modeling for animation and video games: topology, optimization for video games.
Knowledge of artistic anatomy and its application in character modeling and rigging.
Advanced experience working with Autodesk Maya.
Knowledge of rigging in Unreal Engine.
Knowledge of FACS-based facial rigging; realistic characters.
Programming knowledge in Python, PySide/PyQt, Maya API.
Good to have:
Knowledge of Version Control (Git, Perforce).
Rigging experience for Motion Capture (Motion Builder, HumanIK).